TGDRT #59: Race for the Galaxy
Episode #59 is live! Board game designer Tom Lehmann joins Jon and Dirk to talk about Race for the Galaxy, co-designing on existing games, and his design methodology. Race for the Galaxy is one of the...
View ArticleTGDRT #60: My Games of 2013
Episode #60 is live! Jon and Dirk hand out awards for the mechanics and games they played in 2013 that stood out – for better and worse. Now a yearly tradition! I should note that these are indeed our...
View ArticleTGDRT #61: Don’t Starve
Episode #61 is live! Jon and Dirk are joined by Kevin Forbes of Klei Entertainment to talk about Don’t Starve. Topics covered include environmental cycles, crafting, and the unique challenges and perks...
View ArticleTGDRT #62: Cheating
Episode #62 is live! Why do people cheat? What can designers do about it? SHOULD they do anything about it in non-competitive single-player games? This is a topic that has touched many of our recent...
View ArticleTGDRT #63: Theme (Plus, My Thoughts on Abstraction)
Episode #63 is live! Rob Daviau pays a visit for a discussion about theme. How much theme is enough? How much is TOO much? How do you actually translate theme into gameplay mechanics. And heck, what IS...
View ArticleTGDRT #64: Conflict
Episode #64 is live! Jon and Dirk are joined by Soren Johnson once again, this time to discuss conflict in games. Topics covered include: What is a conflict? Why is its representation in games nearly...
View ArticleTGDRT #65: Real-Time
Episode #65 is live! Dirk and Jon are joined by Geoff Engelstein to talk about his work, design philosophies and podcast. How do you create a real-time tabletop game? What makes inspirations special?...
View ArticleTGDRT #66: Diplomacy in At the Gates
Episode #66 is live! Jon and Dirk cover many a topic in this episode, but the main discussion revolves around Jon’s plans for diplomacy in ‘At the Gates’, how they’ve changed, and why. Also covered are...
View ArticleTGDRT #67: Game Phases & Pivots
Episode #67 is live! Rob joins Jon and Dirk to discuss phases (the early game, the late game, etc.) and ‘pivot points’, which are moments when focus shifts from one aspect of a game (such as economic...
View ArticleFrom Microphone to Ploughshare
Episode #70 is live! And it’s with a heavy heart I share the news that it will be my last as co-host of The Game Design Round Table podcast. I talk at length about the reasons behind my decision to...
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