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TGDRT #59: Race for the Galaxy

Episode #59 is live! Board game designer Tom Lehmann joins Jon and Dirk to talk about Race for the Galaxy, co-designing on existing games, and his design methodology. Race for the Galaxy is one of the...

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TGDRT #60: My Games of 2013

Episode #60 is live! Jon and Dirk hand out awards for the mechanics and games they played in 2013 that stood out – for better and worse. Now a yearly tradition! I should note that these are indeed our...

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TGDRT #61: Don’t Starve

Episode #61 is live! Jon and Dirk are joined by Kevin Forbes of Klei Entertainment to talk about Don’t Starve. Topics covered include environmental cycles, crafting, and the unique challenges and perks...

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TGDRT #62: Cheating

Episode #62 is live! Why do people cheat? What can designers do about it? SHOULD they do anything about it in non-competitive single-player games? This is a topic that has touched many of our recent...

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TGDRT #63: Theme (Plus, My Thoughts on Abstraction)

Episode #63 is live! Rob Daviau pays a visit for a discussion about theme. How much theme is enough? How much is TOO much? How do you actually translate theme into gameplay mechanics. And heck, what IS...

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TGDRT #64: Conflict

Episode #64 is live! Jon and Dirk are joined by Soren Johnson once again, this time to discuss conflict in games. Topics covered include: What is a conflict? Why is its representation in games nearly...

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TGDRT #65: Real-Time

Episode #65 is live! Dirk and Jon are joined by Geoff Engelstein to talk about his work, design philosophies and podcast. How do you create a real-time tabletop game? What makes inspirations special?...

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TGDRT #66: Diplomacy in At the Gates

Episode #66 is live! Jon and Dirk cover many a topic in this episode, but the main discussion revolves around Jon’s plans for diplomacy in ‘At the Gates’, how they’ve changed, and why. Also covered are...

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TGDRT #67: Game Phases & Pivots

Episode #67 is live! Rob joins Jon and Dirk to discuss phases (the early game, the late game, etc.) and ‘pivot points’, which are moments when focus shifts from one aspect of a game (such as economic...

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From Microphone to Ploughshare

Episode #70 is live! And it’s with a heavy heart I share the news that it will be my last as co-host of The Game Design Round Table podcast. I talk at length about the reasons behind my decision to...

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